MagicBanner
1
1
7
4
2
3
9

WHAT MAKES A GREAT WIZARD?

THE RUBANN DHARMUZZ: A Special breed of Wizard called The Rubann, Dharmuzz utilizes the power of magic to make the world around him better and safer. Tapping the latent magical energies in the world around him, he uses their power to defeat evil people and monsters, powers and principalities, often vanquishing the Abominations where military might has failed.

Great feats of magic and power are the staple of any mage of greatness; But, a true wizard has something more...

Rubann Dharmuzz

A MASTER OF GREAT AND WONDROUS MAGIC
⬆ New Art Coming Soon --- Photoshop™, 2023

Being the Rubann is more than just being a great wizard; It is about being a disciplined practitioner of the ancient arcane arts. The dedicated and disciplined Dharmuzz starts and ends his day in study and meditation, rememorizing and knowing the words and gestures needed to work practical magic.
Mouseover

StfArchMgPrp

THE WIZARD'S MOST
POWERFUL WEAPON

Roll the mouse over the image
to make the magical Hieroglyphs appear

IT IS ALL ABOUT THE MAGIC.

HARNESSING CHAOS:  MAGIC is the latent power within the Sea of Chaos that is the unformed universe, but a great mind, a brilliant intellect, can hold power over the Chaos, twisting it, reshaping it into order. The Rubann Dharmuzz has such a mind, trained and structured through discipline and extensive practice in the arcane arts.

FACIAL TATTOOS: They are to the Rubann's body as runes are to stonework. His impart to him magical protections.

RubannFace

HARNESSING THE POWER OF MAGIC
⬆ The Robe of the Arch-Mage (Coming Soon) --- Photoshop™, 2023

The colour purple is associated with royalty, but it is also the colour associated with magic. The Rubann's powerful magical Robe of the Arch-Mage is purple with a gold hieroglyph-marked chasuble. It is a formidable magic item unto itself, almost as powerful as the Staff of the Arch-Mage. The robe also has many pockets and fixtures for keeping spell components easily within reach. Many spells can be cast or enhanced by the robe, and it offers its wearer magical protections.
 
Desert Trek
Acrylic on Canvasboard , 2003

Desert Trek


⬆ The Rubann Dharmuzz was born in Varzuun's far distant past, in the far-off land of Al Zaqara, a land of mystery and magic said to be the first thriving empire of the humans - and the birthplace of dragons! The mage grew to prominence by aiding Orionnus and Sedonia in slaying Mahadra, the mother of all dragons, but then he became the Rubann after vanquishing the Lich king, Hachmöse. Thereafter, when the spring of Naskar was sealed off, the great civilizations of Al Zaqara and Vythunia fell into decline and ruin. With a twist of time and space, a strange cult of magic and wizards grew up around the myth of the Rubann Dharmuzz.


SKILLS:

Combat/Fighting:

Stealth/Thievery:

Magic (Arcane):

Magic (Necromantic):

Magic (Earth):

            
            
            
            

10%

0%

55%

15%

20%





WEAPONS:

Scimitar

Rods/Staves/Wands

Dagger

         

         

         

(Specialized)

(Mastery)

(Proficient)

Head of the Staff of the Arch-Mage with Hieroglyphs of Power
Digital (Blender™ and Photoshop™), 2021

Head of Staff


⬆ Roll the mouse over the image to make the magical Hieroglyphs appear. The staff has several talismans which draw upon the many manifestations of arcane power. The orb (sun), which glows with a fluctuating purple light, is an ancient artifact thought to be a link to the Arch-Seraph Magillicus himself. The Scarab beetle links the staff's power to the spell caster. The wings draw power from the element of air/wind. The eye of Osiris (engraved on the staff itself) draws arcane power from the outer planes. The horns of the Apis Bull (encircling the orb) grant elevated strength & power to the spell caster.

The cartouche hieroglyph contains the name 'Dharmuzz', with a Scarab atop indicating that he is a Vizier (Wizard). The circle of power bears symbols associated with the five arcane attributes of the Heavenly Council of the Seven and the Five. The figure of Thoth represents the seeking of arcane knowledge. The sphynx represents the arcane mysteries, and the Ankh is a symbol of life - that a mortal being may wield the staff.


Dharmuzz,
in his younger days,
before becoming The Rubann.

young Rubann



The young Dharmuzz, before becoming the Rubann, on his way to meet his master for a lesson in wizardry, passing through an oasis in the desert of Al Zaqara.
Here, he still has hair.


Desert Trek
An Oasis in the wastes of the Al Zaqara desert
Acrylic on Canvasboard , 2003

Desert Trek



⬆ Cyrena (on camel), Draven, and the Rubann Dharmuzz search the ancient ruins of Al Zaqara for the lost remnants of the Spring of Naskar.


Draven Visits the Temple of
the Dharmuzzians
Acrylic on Canvasboard, 2003

School



⬆ In search of the fabled Moonbow, Draven Valencourt pays a visit to the temple (and school of the Arcane Arts) for those who follow the teachings of the Rubann Dharmuzz.
The priests wear purple robes and shave their heads, in emulation of the Rubann.

Signature of Chilam
This page (fantasy/RubannDharmuzz.html) last updated 2023:01:28 - 23:38:43 UTC.
Copyright © MCMLXXXVIII - MMXXIII CHILAM. All rights reserved.