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A Portrait of THE RUBANN DHARMUZZ:

RubannFace

     The Rubann Dharmuzz is more than just a great wizard; He is a disciplined practitioner of the ancient arcane arts. The dedicated and disciplined Dharmuzz starts and ends his day in study and meditation, rememorizing and knowing the words and gestures needed to work practical magic.

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THE ILLUSTRATED WORLD OF
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THE RUBANN DHARMUZZ

Pen, Ink, and Pencilcrayon on Paper- - - 2004

PRINTS: Not In Print; Run = N/A
NFS

RACE: HUMAN
GENDER: MALE
HEIGHT: 19.75 Hands ( 6'  7" )
WEIGHT: 19 Stone, 4 Lbs ( 270 Lbs )
OCCUPATION:     WIZARD, Supra-Luminary
of Sanctus Majillicus
WEAPONS of
CHOICE:
STAFF (with Magical Effects)
SCIMITAR, DAGGER
MOUNT: NONE
STATUS: ALIVE

     The Rubann Dharmuzz was born in Varzuun's far distant past, in the far-off land of Al Zaqara, a land of mystery and magic said to be the first thriving empire of the humans - and the birthplace of dragons! The mage grew to prominence by aiding Orionnus and Sedonia in slaying Mahadra, the mother of all dragons, but then he became the Rubann after vanquishing the Lich king, Hachmöse. Thereafter, when the spring of Naskar was sealed off, the great civilizations of Al Zaqara and Vythunia fell into decline and ruin. With a twist of time and space, a strange cult of magic and wizards grew up around the myth of the Rubann Dharmuzz.

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Close-Up of THE RUBANN DHARMUZZ:

RubannFace



DETAILS ON THE ROBE AND STAFF OF THE ARCH-MAGE:

     The colour purple is associated with royalty, but it is also the colour associated with magic. The Rubann's powerful magical Robe of the Arch-Mage is purple with a gold hieroglyph-marked chasuble. It is a formidable magic item unto itself, almost as powerful as the Staff of the Arch-Mage. The robe also has many pockets and fixtures for keeping spell components easily within reach. Many spells can be cast or enhanced by the robe, and it offers its wearer magical protections.

Head of Staff
⬆ Roll the mouse over the image to make the magical Hieroglyphs appear. The staff has several talismans which draw upon the many manifestations of arcane power. The orb (sun), which glows with a fluctuating purple light, is an ancient artifact thought to be a link to the Arch-Seraph Magillicus himself. The Scarab beetle links the staff's power to the spell caster. The wings draw power from the element of air/wind. The eye of Osiris (engraved on the staff itself) draws arcane power from the outer planes. The horns of the Apis Bull (encircling the orb) grant elevated strength & power to the spell caster.

The cartouche hieroglyph contains the name 'Dharmuzz', with a Scarab atop indicating that he is a Vizier (Wizard). The circle of power bears symbols associated with the five arcane attributes of the Heavenly Council of the Seven and the Five. The figure of Thoth represents the seeking of arcane knowledge. The sphynx represents the arcane mysteries, and the Ankh is a symbol of life - that a mortal being may wield the staff.
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This page (art/Rubann1.html) first created 2024:10:15 - 19:23:43 UTC.     
last updated 2024:10:15 - 19:23:43 UTC.    
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