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‹— The dominant religious institution on Varzuun:
The churches and cathedrals
of the Official Church of Ā-nak:
The dominant religion & institution for Humans all over Varzuun is The Church of Ā-nak. Most humans who follow Ā-nak worship in the The Church Unim Fidelis, The True Unified Church, at one of the many great churches, cathedrals, and basilicas that pepper the landscape.
The PRIMUS and The SECUNDI:
Leadership within the Church of Ā-nak:
The ancient basilica of Ā-nak HWAU, at Orem —›
The supreme leader of the Great Church of Ā-nak, The Primus, has his seat of power in this most ancient and grandiose facility. His rulings and decrees, are carried out throughout all Varzuun, usually firstly by the four Secundi. The Primus and the Secundi rarely travel outside this vast facility.
Ranked next in succession to the Primus and the Secundi. the twenty-seven Tertii, also elected for life, come and go quite frequently from the great basilica and the enclave of the Complectery, where all priests and higher ranked clergy are trained to their next office.
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‹— The various clerical orders
within the Church of Ā-nak:
The JUSTICIARS, MELLUSINES, and RANULPHITES
While the architecture of churches evolved over the millennia, it also varies between the different orders, bearing the motifs and devices of the different orders, as well as the pillars, windows, doors, and artwork.
Colours, banners, and sigils associated with the various orders play a big part in the decor and look of the temples and churches.
With the more militant orders, temples were often located near martial training arenas and also quite often incorporated into castles and walled communes.
Small unaligned, communal, or free churches exist
alongside the mainstream formal Church of Ā-nak: —›
Several small independent churches are extant throughout Varzunn. Many of them are found in small villages and freeholds, where there are not enough people to maintain a large church facility.
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‹— the Dragon Reaches of Varzuun:
Home to the Legendary Draken Knights
The domains of the legendary Draken knights and their fabled dragons are usually found high up mountainsides or cliff faces, in volcanically active caves and caverns, where they have a supply of sweetair and hot water. These bases serve as both temple and barracks, and the high altitude locations serve as a launching place for the dragons to quickly take to the air.
Flying into combat on the backs of their fire-breathing dragons gives these legendary warriors an insurmountable advantage over even the most terrifying of the Abominations. Bows and crossbows are the prime weapons of the Draken Knights, as they can shoot targets from the air, but when on land, they use the Dragonsword.
Kilravock and other Dragon Reaches:
The Rebirth of the Legendary Draken Knights ? —›
Have the Drakens become a moribund order? Complacency, arogance, and apathy have led to their dwindling numbers and fall from popularity, but after Sir Flavius Franciscus slew the great rogue dragon Golgoleth, a new dragon reach was founded in the wyrmtooth mountains near Kilravock.
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‹— The Temple of St. Dharmuzz in the
holy city of Taarnekh-Loash, at Corythandra.
The MOST sacred site for those who venerate The Rubann Dharmuzz as a "saint". Members of the cult make pilgrimage here from all parts of Varzuun, in hopes the "Saint" will embue them with magical ability. Practitioners of ARCANA (Physical magic) also come here from all lands and climes to study their craft. The Church of Ānak considers the Dharmuzzians to be a heretical cult.
Inside the Temple of the Dharmuzzians —›
Here, the followers of Saint Dharmuzz learn and teach the arcane art of magic in a cult-like atmosphere. Draven pays a visit to the Headmaster in an attempt to gain an audience with the Potentate Reticulus V, Grand Vizier of the Temple of the Rubann Dharmuzz.
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